[1]
Shaker, N. et al. 2013. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9, 1 (Oct. 2013), 72–78. DOI:https://doi.org/10.1609/aiide.v9i1.12690.