TY - JOUR AU - Zyda, Michael AU - Spraragen, Marc AU - Ranganathan, Balki AU - Arnason, Bjarni AU - Landwehr, Peter PY - 2010/10/10 Y2 - 2024/03/29 TI - Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities JF - Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment JA - AIIDE VL - 6 IS - 1 SE - Industry Track Posters DO - 10.1609/aiide.v6i1.12387 UR - https://ojs.aaai.org/index.php/AIIDE/article/view/12387 SP - 108-111 AB - <p> Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models.&nbsp; For that purpose we have developed <em>Cosmopolis,</em> a free MMOG containing several key research-oriented features.&nbsp; First, <em>Cosmopolis </em>consists of an outer game for larger-scale social modeling, as well as a set of subgames suitable for tightly-controlled sandbox-style experiments, all allowing a high level of data logging configuration and control by researchers.&nbsp; Also, <em>Cosmopolis&rsquo;s </em>world model<em> </em>incorporates configurable, AI-driven non-player character communities, as a means of researching interactions between individuals and societies </p> ER -