TY - JOUR AU - Weber, Ben AU - Mateas, Michael PY - 2009/10/16 Y2 - 2024/03/29 TI - Case-Based Reasoning for Build Order in Real-Time Strategy Games JF - Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment JA - AIIDE VL - 5 IS - 1 SE - Full Oral Papers DO - 10.1609/aiide.v5i1.12360 UR - https://ojs.aaai.org/index.php/AIIDE/article/view/12360 SP - 106-111 AB - <p> We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game. </p> ER -