@article{Dill_Pap_2021, title={A Goal-Based Architecture for Opposing Player AI}, volume={1}, url={https://ojs.aaai.org/index.php/AIIDE/article/view/18712}, DOI={10.1609/aiide.v1i1.18712}, abstractNote={<p>This paper describes a goal-based architecture which provides a single source for all high level decisions made by AI players in real-time strategy games. The architecture is easily extensible, flexible enough to be rapidly adapted to multiple different games, and powerful enough to provide a good challenge on a random, unexplored map without unfair advantages or visible cheating. This framework was applied successfully in the development of two games at TimeGate Studios — Kohan2: Kings of War and Axis and Allies.</p>}, number={1}, journal={Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}, author={Dill, Kevin and Pap, Denis}, year={2021}, month={Sep.}, pages={33-38} }