ZOOK, A.; RIEDL, M. Automatic Game Design via Mechanic Generation. Proceedings of the AAAI Conference on Artificial Intelligence, [S. l.], v. 28, n. 1, 2014. DOI: 10.1609/aaai.v28i1.8788. Disponível em: https://ojs.aaai.org/index.php/AAAI/article/view/8788. Acesso em: 13 sep. 2024.