TY - JOUR AU - van Hasselt, Hado AU - Guez, Arthur AU - Silver, David PY - 2016/03/02 Y2 - 2024/03/28 TI - Deep Reinforcement Learning with Double Q-Learning JF - Proceedings of the AAAI Conference on Artificial Intelligence JA - AAAI VL - 30 IS - 1 SE - Technical Papers: Machine Learning Methods DO - 10.1609/aaai.v30i1.10295 UR - https://ojs.aaai.org/index.php/AAAI/article/view/10295 SP - AB - <p> The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can generally be prevented. In this paper, we answer all these questions affirmatively. In particular, we first show that the recent DQN algorithm, which combines Q-learning with a deep neural network, suffers from substantial overestimations in some games in the Atari 2600 domain. We then show that the idea behind the Double Q-learning algorithm, which was introduced in a tabular setting, can be generalized to work with large-scale function approximation. We propose a specific adaptation to the DQN algorithm and show that the resulting algorithm not only reduces the observed overestimations, as hypothesized, but that this also leads to much better performance on several games. </p> ER -