Using Domain Knowledge to Improve Monte-Carlo Tree Search Performance in Parameterized Poker Squares

Authors

  • Robert Arrington DePauw University
  • Clay Langley DePauw University
  • Steven Bogaerts DePauw University

DOI:

https://doi.org/10.1609/aaai.v30i1.9852

Keywords:

Monte-Carlo Tree Search, poker squares, domain knowledge, heuristic

Abstract

Poker Squares is a single-player card game played on a 5 x 5 grid, in which a player attempts to create as many high-scoring Poker hands as possible. As a stochastic single-player game with an extremely large state space, this game offers an interesting area of application for Monte-Carlo Tree Search (MCTS). This paper describes enhancements made to the MCTS algorithm to improve computer play, including pruning in the selection stage and a greedy simulation algorithm. These enhancements make extensive use of domain knowledge in the form of a state evaluation heuristic. Experimental results demonstrate both the general efficacy of these enhancements and their ideal parameter settings.

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Published

2016-03-05

How to Cite

Arrington, R., Langley, C., & Bogaerts, S. (2016). Using Domain Knowledge to Improve Monte-Carlo Tree Search Performance in Parameterized Poker Squares. Proceedings of the AAAI Conference on Artificial Intelligence, 30(1). https://doi.org/10.1609/aaai.v30i1.9852