Jikan to Kukan: A Hands-On Musical Experience in AI, Games and Art

Authors

  • Georgia Martins Phersu Interactive
  • Mário Escarce Junior Phersu Interactive
  • Leandro Soriano Marcolino University of Southern California

DOI:

https://doi.org/10.1609/aaai.v30i1.9834

Keywords:

Computer Games, AI & Arts

Abstract

AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be "enjoyable" by human players). We offer a different perspective: we present the concept of "Art Games", a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.

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Published

2016-03-05

How to Cite

Martins, G., Escarce Junior, M., & Soriano Marcolino, L. (2016). Jikan to Kukan: A Hands-On Musical Experience in AI, Games and Art. Proceedings of the AAAI Conference on Artificial Intelligence, 30(1). https://doi.org/10.1609/aaai.v30i1.9834