Interactive Narrative Planning in The Best Laid Plans

Authors

  • Stephen Ware University of New Orleans
  • R. Young North Carolina State University
  • Christian Stith Clemson University
  • Phillip Wright North Carolina State University

DOI:

https://doi.org/10.1609/aaai.v29i1.9780

Keywords:

computational models of narrative, narrative planning, interactive narrative, intentional planning, conflict, narrative, planning

Abstract

The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.

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Published

2015-03-04

How to Cite

Ware, S., Young, R., Stith, C., & Wright, P. (2015). Interactive Narrative Planning in The Best Laid Plans. Proceedings of the AAAI Conference on Artificial Intelligence, 29(1). https://doi.org/10.1609/aaai.v29i1.9780