Compress and Control

Authors

  • Joel Veness Google DeepMind
  • Marc Bellemare Google DeepMind
  • Marcus Hutter Australian National University
  • Alvin Chua Google DeepMind
  • Guillaume Desjardins Google DeepMind

DOI:

https://doi.org/10.1609/aaai.v29i1.9600

Keywords:

Reinforcement Learning, Compression, Policy Evaluation, Density Estimation, On-policy Control

Abstract

This paper describes a new information-theoretic policy evaluation technique for reinforcement learning. This technique converts any compression or density model into a corresponding estimate of value. Under appropriate stationarity and ergodicity conditions, we show that the use of a sufficiently powerful model gives rise to a consistent value function estimator. We also study the behavior of this technique when applied to various Atari 2600 video games, where the use of suboptimal modeling techniques is unavoidable. We consider three fundamentally different models, all too limited to perfectly model the dynamics of the system. Remarkably, we find that our technique provides sufficiently accurate value estimates for effective on-policy control. We conclude with a suggestive study highlighting the potential of our technique to scale to large problems.

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Published

2015-02-21

How to Cite

Veness, J., Bellemare, M., Hutter, M., Chua, A., & Desjardins, G. (2015). Compress and Control. Proceedings of the AAAI Conference on Artificial Intelligence, 29(1). https://doi.org/10.1609/aaai.v29i1.9600

Issue

Section

Main Track: Novel Machine Learning Algorithms