Congestion Games with Distance-Based Strict Uncertainty

Authors

  • Reshef Meir Harvard University
  • David Parkes Harvard University

DOI:

https://doi.org/10.1609/aaai.v29i1.9291

Keywords:

congestion games, uncertainty, potential, routing

Abstract

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a certain range. Given this uncertainty, we model agents who either minimize their worst-case cost (WCC) or their worst-case regret (WCR), and study implications on equilibrium existence, convergence through adaptive play, and efficiency. Under the WCC behavior the game reduces to a modified congestion game, and welfare improves when agents have moderate uncertainty. Under WCR behavior the game is not, in general, a congestion game, but we show convergence and efficiency bounds for a simple class of games.

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Published

2015-02-16

How to Cite

Meir, R., & Parkes, D. (2015). Congestion Games with Distance-Based Strict Uncertainty. Proceedings of the AAAI Conference on Artificial Intelligence, 29(1). https://doi.org/10.1609/aaai.v29i1.9291

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms