Solving the Inferential Frame Problem in the General Game Description Language

Authors

  • Javier Romero Davila University of Potsdam
  • Abdallah Saffidine University of New South Wales
  • Michael Thielscher University of New South Wales

DOI:

https://doi.org/10.1609/aaai.v28i1.8791

Keywords:

General game playing, Inferential frame problem, Game description language

Abstract

The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL, state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.

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Published

2014-06-20

How to Cite

Romero Davila, J., Saffidine, A., & Thielscher, M. (2014). Solving the Inferential Frame Problem in the General Game Description Language. Proceedings of the AAAI Conference on Artificial Intelligence, 28(1). https://doi.org/10.1609/aaai.v28i1.8791

Issue

Section

AAAI Technical Track: Game Playing and Interactive Entertainment