Solving the Inferential Frame Problem in the General Game Description Language
DOI:
https://doi.org/10.1609/aaai.v28i1.8791Keywords:
General game playing, Inferential frame problem, Game description languageAbstract
The Game Description Language GDL is the standard input language for general game-playing systems. While players can gain a lot of traction by an efficient inference algorithm for GDL, state-of-the-art reasoners suffer from a variant of a classical KR problem, the inferential frame problem. We present a method by which general game players can transform any given game description into a representation that solves this problem. Our experimental results demonstrate that with the help of automatically generated domain knowledge, a significant speedup can thus be obtained for the majority of the game descriptions from the AAAI competition.