Bounding the Cost of Stability in Games over Interaction Networks

Authors

  • Reshef Meir Hebrew University of Jerusalem
  • Yair Zick Nanyang Technological University
  • Edith Elkind Nanyang Technological University
  • Jeffrey Rosenschein Hebrew University of Jerusalem

DOI:

https://doi.org/10.1609/aaai.v27i1.8613

Keywords:

treewidth, cooperative games, graph, subsidy

Abstract

We study the stability of cooperative games played over an interaction network, in a model that was introduced by Myerson ['77].
We show that the cost of stability of such games (i.e., the subsidy required to stabilize the game) can be bounded in terms  of natural parameters of their underlying interaction networks. Specifically, we prove that if the treewidth of the interaction network H is k, then the relative cost of stability of any game played over H is at most k + 1, and if the pathwidth of H is k', then the relative cost of stability is at most k'. We show that these bounds are tight for all k≥ 2
and all k' ≥ 1, respectively.

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Published

2013-06-30

How to Cite

Meir, R., Zick, Y., Elkind, E., & Rosenschein, J. (2013). Bounding the Cost of Stability in Games over Interaction Networks. Proceedings of the AAAI Conference on Artificial Intelligence, 27(1), 690-696. https://doi.org/10.1609/aaai.v27i1.8613