Creating Model-Based Adaptive Environments Using Game-Specific and Game-Independent Analytics

Authors

  • Brent Harrison North Carolina State University

DOI:

https://doi.org/10.1609/aaai.v27i1.8503

Abstract

My research involves creating and evaluating adaptive game environments using player models created with data-driven techniques and algorithms. I hypothesize that I will be able to change parts of a game to elicit certain behaviors from players,and that these changes will also result in an increase of engagement and/or intrinsic motivation. Initial results in my testbed game, Scrabblesque, indicate that data-driven models and techniques can be used to influence player behavior and that these changes in play behavior manifest themselves as an increase in engagement and intrinsic motivation.

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Published

2013-06-29

How to Cite

Harrison, B. (2013). Creating Model-Based Adaptive Environments Using Game-Specific and Game-Independent Analytics. Proceedings of the AAAI Conference on Artificial Intelligence, 27(1), 1666-1667. https://doi.org/10.1609/aaai.v27i1.8503