Online Graph Pruning for Pathfinding On Grid Maps

Authors

  • Daniel Harabor NICTA and The Australian National University
  • Alban Grastien NICTA and The Australian National University

Abstract

Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such as robotics and video games. The state-of-the-art is dominated by hierarchical pathfinding algorithms which are fast and have small memory overheads but usually return suboptimal paths. In this paper we present a novel search strategy, specific to grids, which is fast, optimal and requires no memory overhead. Our algorithm can be described as a macro operator which identifies and selectively expands only certain nodes in a grid map which we call jump points. Intermediate nodes on a path connecting two jump points are never expanded. We prove that this approach always computes optimal solutions and then undertake a thorough empirical analysis, comparing our method with related works from the literature. We find that searching with jump points can speed up A* by an order of magnitude and more and report significant improvement over the current state of the art.

Downloads

Published

2011-08-04

How to Cite

Harabor, D., & Grastien, A. (2011). Online Graph Pruning for Pathfinding On Grid Maps. Proceedings of the AAAI Conference on Artificial Intelligence, 25(1), 1114-1119. Retrieved from https://ojs.aaai.org/index.php/AAAI/article/view/7994