Interactive Learning Using Manifold Geometry

Authors

  • Eric Eaton Lockheed Martin Advanced Technology Laboratories
  • Gary Holness Lockheed Martin Advanced Technology Laboratories
  • Daniel McFarlane Lockheed Martin Advanced Technology Laboratories

DOI:

https://doi.org/10.1609/aaai.v24i1.7688

Keywords:

manifold learning, interactive learning, spectral graph theory, Laplacian regularization, human-computer interaction

Abstract

We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis of a 2D scatterplot, and provides corrections by repositioning individual data instances to the correct output level. Each repositioned data instance acts as a control point for altering the learned model, using the geometry underlying the data. We capture the underlying structure of the data as a manifold, on which we compute a set of basis functions as the foundation for learning. Our results show that manifold-based interactive learning improves performance monotonically with each correction, outperforming alternative approaches.

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Published

2010-07-03

How to Cite

Eaton, E., Holness, G., & McFarlane, D. (2010). Interactive Learning Using Manifold Geometry. Proceedings of the AAAI Conference on Artificial Intelligence, 24(1), 437-443. https://doi.org/10.1609/aaai.v24i1.7688