An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games

Authors

  • Andriy Burkov Laval University
  • Brahim Chaib-draa Laval University

DOI:

https://doi.org/10.1609/aaai.v24i1.7623

Keywords:

multiagent systems, game theory, repeated games, subgame-perfect equilibrium, computation

Abstract

This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a single hypercube approximation of the set of SPE payoff profiles. Then the initial hypercube is gradually partitioned on to a set of smaller adjacent hypercubes, while those hypercubes that cannot contain any SPE point are gradually withdrawn. Whether a given hypercube can contain an equilibrium point is verified by an appropriate mixed integer program. A special attention is paid to the question of extracting players' strategies and their representability in form of finite automata.

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Published

2010-07-04

How to Cite

Burkov, A., & Chaib-draa, B. (2010). An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games. Proceedings of the AAAI Conference on Artificial Intelligence, 24(1), 729-736. https://doi.org/10.1609/aaai.v24i1.7623

Issue

Section

AAAI Technical Track: Multiagent Systems