Transferable Utility Planning Games

Authors

  • Ronen Brafman Ben Gurion University
  • Carmel Domshlak Technion
  • Yagil Engel Technion
  • Moshe Tennenholtz Microsoft R&D Center

DOI:

https://doi.org/10.1609/aaai.v24i1.7605

Abstract

Connecting between standard AI planning constructs and a classical cooperative model of transferable-utility coalition games, we introduce the notion of transferable-utility (TU) planning games. The key representational property of these games is that coalitions are valued implicitly based on their ability to carry out efficient joint plans. On the side of the expressiveness, we show that existing succinct representations of monotonic TU games can be efficiently compiled into TU planning games. On the side of computation, TU planning games allow us to provide some of the strongest to date tractability results for core-existence and core-membership queries in succinct TU coalition games.

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Published

2010-07-04

How to Cite

Brafman, R., Domshlak, C., Engel, Y., & Tennenholtz, M. (2010). Transferable Utility Planning Games. Proceedings of the AAAI Conference on Artificial Intelligence, 24(1), 709-714. https://doi.org/10.1609/aaai.v24i1.7605

Issue

Section

AAAI Technical Track: Multiagent Systems