Computing Equilibria in Binary Networked Public Goods Games

Authors

  • Sixie Yu Washington University in St. Louis
  • Kai Zhou Washington University in St. Louis
  • Jeffrey Brantingham UCLA
  • Yevgeniy Vorobeychik Washington University in St. Louis

DOI:

https://doi.org/10.1609/aaai.v34i02.5609

Abstract

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness. Due to space limitation, some proofs are deferred to the extended version1.

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Published

2020-04-03

How to Cite

Yu, S., Zhou, K., Brantingham, J., & Vorobeychik, Y. (2020). Computing Equilibria in Binary Networked Public Goods Games. Proceedings of the AAAI Conference on Artificial Intelligence, 34(02), 2310-2317. https://doi.org/10.1609/aaai.v34i02.5609

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms