Path Planning Problems with Side Observations—When Colonels Play Hide-and-Seek

Authors

  • Dong Quan Vu Nokia Bell Labs France
  • Patrick Loiseau Inria
  • Alonso Silva Safran Tech
  • Long Tran-Thanh University of Southampton

DOI:

https://doi.org/10.1609/aaai.v34i02.5602

Abstract

Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions. Indeed, due to their extremely large strategy space, it remains an open question how one can efficiently learn in these games. In this work, we show that the online CB and HS games can be cast as path planning problems with side-observations (SOPPP): at each stage, a learner chooses a path on a directed acyclic graph and suffers the sum of losses that are adversarially assigned to the corresponding edges; and she then receives semi-bandit feedback with side-observations (i.e., she observes the losses on the chosen edges plus some others). We propose a novel algorithm, Exp3-OE, the first-of-its-kind with guaranteed efficient running time for SOPPP without requiring any auxiliary oracle. We provide an expected-regret bound of Exp3-OE in SOPPP matching the order of the best benchmark in the literature. Moreover, we introduce additional assumptions on the observability model under which we can further improve the regret bounds of Exp3-OE. We illustrate the benefit of using Exp3-OE in SOPPP by applying it to the online CB and HS games.

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Published

2020-04-03

How to Cite

Vu, D. Q., Loiseau, P., Silva, A., & Tran-Thanh, L. (2020). Path Planning Problems with Side Observations—When Colonels Play Hide-and-Seek. Proceedings of the AAAI Conference on Artificial Intelligence, 34(02), 2252-2259. https://doi.org/10.1609/aaai.v34i02.5602

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms