Generating Interactive Worlds with Text

Authors

  • Angela Fan Facebook/LORIA
  • Jack Urbanek Facebook
  • Pratik Ringshia Facebook
  • Emily Dinan Facebook
  • Emma Qian Facebook
  • Siddharth Karamcheti Facebook
  • Shrimai Prabhumoye Facebook
  • Douwe Kiela Facebook
  • Tim Rocktaschel Facebook/UCL
  • Arthur Szlam Facebook
  • Jason Weston Facebook

DOI:

https://doi.org/10.1609/aaai.v34i02.5532

Abstract

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT (Urbanek et al. 2019). We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.

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Published

2020-04-03

How to Cite

Fan, A., Urbanek, J., Ringshia, P., Dinan, E., Qian, E., Karamcheti, S., Prabhumoye, S., Kiela, D., Rocktaschel, T., Szlam, A., & Weston, J. (2020). Generating Interactive Worlds with Text. Proceedings of the AAAI Conference on Artificial Intelligence, 34(02), 1693-1700. https://doi.org/10.1609/aaai.v34i02.5532

Issue

Section

AAAI Technical Track: Game Playing and Interactive Entertainment