SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction

Authors

  • Meiying Gu School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University, China
  • Jiawei Zhang School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University, China
  • Jiahe Li School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University, China
  • Xiaohan Yu Macquarie University, Australia
  • Haonan Luo School of Computing and Artificial Intelligence, Southwest Jiaotong University, China
  • Jin Zheng School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University, China State Key Laboratory of Virtual Reality Technology and Systems, Beijing, China
  • Xiao Bai School of Computer Science and Engineering, State Key Laboratory of Complex Critical Software Environment, Jiangxi Research Institute, Beihang University, China

DOI:

https://doi.org/10.1609/aaai.v40i6.42428

Abstract

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to suboptimal reconstruction quality. Existing approaches address this challenge by employing flattened Gaussian primitives to better fit surface geometry, combined with depth regularization to alleviate geometric ambiguities under limited viewpoints. Nevertheless, the increased anisotropy inherent in flattened Gaussians exacerbates overfitting in sparse-view scenarios, hindering accurate surface fitting and degrading novel view synthesis performance. In this paper, we propose SparseSurf, a method that reconstructs more accurate and detailed surfaces while preserving high-quality novel view rendering. Our key insight is to introduce Stereo Geometry-Texture Alignment, which bridges rendering quality and geometry estimation, thereby jointly enhancing both surface reconstruction and view synthesis. In addition, we present a Pseudo-Feature Enhanced Geometry Consistency that enforces multi-view geometric consistency by incorporating both training and unseen views, effectively mitigating overfitting caused by sparse supervision. Extensive experiments on the DTU, BlendedMVS, and Mip-NeRF360 datasets demonstrate that our method achieves the state-of-the-art performance.

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Published

2026-03-14

How to Cite

Gu, M., Zhang, J., Li, J., Yu, X., Luo, H., Zheng, J., & Bai, X. (2026). SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction. Proceedings of the AAAI Conference on Artificial Intelligence, 40(6), 4311–4319. https://doi.org/10.1609/aaai.v40i6.42428

Issue

Section

AAAI Technical Track on Computer Vision III