Unreal-MAP: Unreal-Engine-Based General Platform for Multi-agent Reinforcement Learning
DOI:
https://doi.org/10.1609/aaai.v40i35.40190Abstract
In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly in terms of deployment, modification, and visualization, and all its components are open-source. We also develop an experimental framework compatible with algorithms ranging from rule-based to learning-based provided by third-party frameworks. Lastly, we deploy several SOTA algorithms in example tasks developed via Unreal-MAP, and conduct corresponding experimental analyses including a sim2real demo. We believe Unreal-MAP can play an important role in the MARL field by closely integrating existing algorithms with user-customized tasks, thus advancing the field of MARL.Downloads
Published
2026-03-14
How to Cite
Hu, T., Fu, Q., Pu, Z., Wang, Y., & Qiu, T. (2026). Unreal-MAP: Unreal-Engine-Based General Platform for Multi-agent Reinforcement Learning. Proceedings of the AAAI Conference on Artificial Intelligence, 40(35), 29486-29494. https://doi.org/10.1609/aaai.v40i35.40190
Issue
Section
AAAI Technical Track on Multiagent Systems