AT-Field: Rethinking the Games in Adversarial Training

Authors

  • Yixiao Xu Beijing University of Posts and Telecommunications Cyberspace Institute of Advanced Technology, Guangzhou University Guangdong Key Laboratory of Industrial Control System Security Huangpu Research School of Guangzhou University
  • Mohan Li Cyberspace Institute of Advanced Technology, Guangzhou University Guangdong Key Laboratory of Industrial Control System Security Huangpu Research School of Guangzhou University
  • Zhijie Shen Surfilter Network Technology Co., Ltd.
  • Yuan Liu Cyberspace Institute of Advanced Technology, Guangzhou University Guangdong Key Laboratory of Industrial Control System Security Huangpu Research School of Guangzhou University
  • Zhihong Tian Cyberspace Institute of Advanced Technology, Guangzhou University Guangdong Key Laboratory of Industrial Control System Security Huangpu Research School of Guangzhou University

DOI:

https://doi.org/10.1609/aaai.v40i32.39954

Abstract

Adversarial training is often modeled as a two-player zero-sum game, relying on strong assumptions that limit its practical guidance. In this paper, we instead analyze the interactions between training samples and show that even the fundamental objective—minimizing training loss—may not converge. To address this, we propose AT-Field, an adversarial training framework guided by sample-wise game-theoretic relationships. Specifically, we prove that training samples across different batches can form a none-potential game, where gradient descent induces cyclic behaviors, preventing convergence. By strategically searching and grouping these samples within the same batch, AT-Field transforms none-potential games into exact potential games, which are more effectively optimized using gradient-based methods. Experiments demonstrate that AT-Field integrates seamlessly with existing adversarial training techniques, enhancing both accuracy and robustness.

Published

2026-03-14

How to Cite

Xu, Y., Li, M., Shen, Z., Liu, Y., & Tian, Z. (2026). AT-Field: Rethinking the Games in Adversarial Training. Proceedings of the AAAI Conference on Artificial Intelligence, 40(32), 27368–27376. https://doi.org/10.1609/aaai.v40i32.39954

Issue

Section

AAAI Technical Track on Machine Learning IX