TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
DOI:
https://doi.org/10.1609/aaai.v40i31.39818Abstract
Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space, including pixel-based, textual, and structured game-state representations. In addition, TowerMind supports the evaluation of model hallucination and provides a high degree of customizability. We design five benchmark levels to evaluate several widely used LLMs under different multimodal input settings. The results reveal a clear performance gap between LLMs and human experts across both capability and hallucination dimensions. The experiments further highlight key limitations in LLM behavior, such as inadequate planning validation, a lack of multifinality in decision-making, and inefficient action use. We also evaluate two classic reinforcement learning algorithms: Ape-X DQN and PPO. By offering a lightweight and multimodal design, TowerMind complements the existing RTS game-based environment landscape and introduces a new benchmark for the AI agent field.Downloads
Published
2026-03-14
How to Cite
Wang, D., Zhou, C., Zhao, D., Liu, X., Ma, M. C., Ushaw, G., & Davison, R. (2026). TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents. Proceedings of the AAAI Conference on Artificial Intelligence, 40(31), 26151–26159. https://doi.org/10.1609/aaai.v40i31.39818
Issue
Section
AAAI Technical Track on Machine Learning VIII