DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
DOI:
https://doi.org/10.1609/aaai.v40i14.38205Abstract
Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose DehazeGS, the first physics-driven 3D Gaussian Splatting (3DGS) framework for dehazing. We adopt an explicit Gaussian representation to model fog formation via a physically consistent forward rendering process, enabling reconstruction and rendering of fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly on Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.Published
2026-03-14
How to Cite
Yu, J., Wang, Y., Jiang, A., Lu, Z., Guo, J., Li, Y., … Zhang, X. (2026). DehazeGS: Seeing Through Fog with 3D Gaussian Splatting. Proceedings of the AAAI Conference on Artificial Intelligence, 40(14), 12153–12161. https://doi.org/10.1609/aaai.v40i14.38205
Issue
Section
AAAI Technical Track on Computer Vision XI