LLaVA³: Representing 3D Scenes Like a Cubist Painter to Boost 3D Scene Understanding of VLMs
DOI:
https://doi.org/10.1609/aaai.v40i10.37791Abstract
Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLMs). As an alternative, we introduce LLaVA³ (pronounced LLaVA Cube), a novel method that improves the 3D scene understanding capabilities of VLMs using only multi-view 2D images, and without requiring any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single 2D picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D visual question answering and 3D language grounding show that our approach significantly outperforms previous 2D-based VLM solutions.Downloads
Published
2026-03-14
How to Cite
Petit, D., Bourgeois, S., Gay-Bellile, V., Chabot, F., & Barthe, L. (2026). LLaVA³: Representing 3D Scenes Like a Cubist Painter to Boost 3D Scene Understanding of VLMs. Proceedings of the AAAI Conference on Artificial Intelligence, 40(10), 8412–8420. https://doi.org/10.1609/aaai.v40i10.37791
Issue
Section
AAAI Technical Track on Computer Vision VII