Towards Building Human-like Smart Agents in Modern 3D Video Games (Student Abstract)

Authors

  • Zhihang Sun Harbin Institute of Technology, Shenzhen, China Guangdong Provincial Key Laboratory of Novel Security Intelligence Technologies, Shenzhen, China
  • Shuhan Qi Harbin Institute of Technology, Shenzhen, China Guangdong Provincial Key Laboratory of Novel Security Intelligence Technologies, Shenzhen, China
  • Xinhao Huang Harbin Institute of Technology, Shenzhen, China
  • Xinyu Xiao Harbin Institute of Technology, Shenzhen, China
  • Jiajia Zhang Harbin Institute of Technology, Shenzhen, China
  • Xuan Wang Harbin Institute of Technology, Shenzhen, China
  • Peixi Peng Peking University, Beijing, China

DOI:

https://doi.org/10.1609/aaai.v39i28.35305

Abstract

In recent years, reinforcement learning has been widely applied in the field of games. However, most studies focus on assisting agents to achieve victory, with less attention paid to whether the agents exhibit human-like characteristics. In order to build human-like agents with high performance, we propose a method for learning the strategies of human players in modern three-dimensional video games. Our method utilizes a hierarchical framework, learning basic behaviors and intentions of human players at the lower level through imitation learning, and generalized policies at the high level through reinforcement learning. Compared with other existing methods, our method demonstrates significant advantages in learning human-like strategies in complex environments.

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Published

2025-04-11

How to Cite

Sun, Z., Qi, S., Huang, X., Xiao, X., Zhang, J., Wang, X., & Peng, P. (2025). Towards Building Human-like Smart Agents in Modern 3D Video Games (Student Abstract). Proceedings of the AAAI Conference on Artificial Intelligence, 39(28), 29506–29508. https://doi.org/10.1609/aaai.v39i28.35305