Moonshine: Distilling Game Content Generators into Steerable Generative Models
DOI:
https://doi.org/10.1609/aaai.v39i13.33571Abstract
Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm into a controllable PCGML model. We first generate a large amount of content with a constructive algorithm and label it using a Large Language Model (LLM). We use these synthetic labels to condition two PCGML models for content-specific generation, a diffusion model and the five-dollar model. This neural network distillation process ensures that the generation aligns with the original algorithm while introducing controllability through plain text. We define this text-conditioned PCGML as a Text-to-game-Map (T2M) task, offering an alternative to prevalent text-to-image multi-modal tasks. We compare our distilled models with the baseline constructive algorithm. Our analysis of the variety, accuracy, and quality of our generation demonstrates the efficacy of distilling constructive methods into controllable text-conditioned PCGML models.Downloads
Published
2025-04-11
How to Cite
Nie, Y., Middleton, M., Merino, T., Kanagaraja, N., Kumar, A., Zhuang, Z., & Togelius, J. (2025). Moonshine: Distilling Game Content Generators into Steerable Generative Models. Proceedings of the AAAI Conference on Artificial Intelligence, 39(13), 14344–14351. https://doi.org/10.1609/aaai.v39i13.33571
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Section
AAAI Technical Track on Humans and AI