GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions

Authors

  • Ziqi Zhou Institute of Automation, Chinese Academy of Sciences
  • Weize Quan Institute of Automation, Chinese Academy of Sciences
  • Hailin Shi NIO
  • Wei Li Banma
  • Lili Wang State Key Laboratory of Virtual Reality Technology and Systems, Beihang University
  • Dong-Ming Yan Institute of Automation, Chinese Academy of Sciences

DOI:

https://doi.org/10.1609/aaai.v39i10.33186

Abstract

Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a robust framework GoHD designed to produce highly realistic, expressive, and controllable portrait videos from any reference identity with any motion. GoHD innovates with three key modules: Firstly, an animation module utilizing latent navigation is introduced to improve the generalization ability across unseen input styles. This module achieves high disentanglement of motion and identity, and it also incorporates gaze orientation to rectify unnatural eye movements that were previously overlooked. Secondly, a conformer-structured conditional diffusion model is designed to guarantee head poses that are aware of prosody. Thirdly, to estimate lip-synchronized and realistic expressions from the input audio within limited training data, a two-stage training strategy is devised to decouple frequent and frame-wise lip motion distillation from the generation of other more temporally dependent but less audio-related motions, e.g., blinks and frowns. Extensive experiments validate GoHD's advanced generalization capabilities, demonstrating its effectiveness in generating realistic talking face results on arbitrary subjects.

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Published

2025-04-11

How to Cite

Zhou, Z., Quan, W., Shi, H., Li, W., Wang, L., & Yan, D.-M. (2025). GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions. Proceedings of the AAAI Conference on Artificial Intelligence, 39(10), 10914–10922. https://doi.org/10.1609/aaai.v39i10.33186

Issue

Section

AAAI Technical Track on Computer Vision IX