Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)

Authors

  • Michał Maras University of Wrocław
  • Michał Kępa University of Wrocław
  • Jakub Kowalski University of Wrocław
  • Marek Szykuła University of Wroclaw

DOI:

https://doi.org/10.1609/aaai.v38i21.30480

Keywords:

Game Playing, Reinforcement Learning, Applications Of AI

Abstract

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of self-play; only the value network is used, and attention layers replace the convolutional ones. This allows us to abandon any assumptions about the action space and board topology. We implement the method within the Regular Boardgames GGP system and show that we can build models outperforming the UCT baseline for most games efficiently.

Published

2024-03-24

How to Cite

Maras, M., Kępa, M., Kowalski, J., & Szykuła, M. (2024). Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract). Proceedings of the AAAI Conference on Artificial Intelligence, 38(21), 23576-23578. https://doi.org/10.1609/aaai.v38i21.30480