LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition
DOI:
https://doi.org/10.1609/aaai.v38i21.30384Keywords:
Sign Language Recognition, LIBRAS, Accessibility, AI Education, Machine Learning, Computer VisionAbstract
Sign language is a visual and gestural communication system used by deaf and hearing-impaired people. Despite numerous deep learning methods proposed for automatic interpretation, a gap persists in developing applications that effectively utilize these models for assisting sign language studies and inclusion. We introduce LERMO (https://lermo.app/), a web game merging machine learning and gamification to enhance sign language fingerspelling. Inspired by Wordle™, LERMO offers an interactive word-guessing game where users can play using a video camera. We create a new dataset of labeled landmark fingerspelling and design our model to ensure optimal speed and efficiency to run on a web browser. We survey approximately 40 users, which find LERMO user-friendly and innovative. From those, 95% believe LERMO could be used to enhance fingerspelling skills.Downloads
Published
2024-03-24
How to Cite
Medronha, A., Lima, L., Claudio, J., Kupssinskü, L., & Barros, R. C. (2024). LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition. Proceedings of the AAAI Conference on Artificial Intelligence, 38(21), 23352–23359. https://doi.org/10.1609/aaai.v38i21.30384
Issue
Section
EAAI: Mentored Undergraduate Research Challenge: AI for Accessibility in Comm