Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning
DOI:
https://doi.org/10.1609/aaai.v38i10.29011Keywords:
ML: Reinforcement Learning, MAS: Adversarial Agents, GTEP: Adversarial LearningAbstract
Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames –games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-neurips.Downloads
Published
2024-03-24
How to Cite
Chen, J., Xu, Z., Li, Y., Yu, C., Song, J., Yang, H., Fang, F., Wang, Y., & Wu, Y. (2024). Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning. Proceedings of the AAAI Conference on Artificial Intelligence, 38(10), 11320-11328. https://doi.org/10.1609/aaai.v38i10.29011
Issue
Section
AAAI Technical Track on Machine Learning I