Dynamic Budget Throttling in Repeated Second-Price Auctions

Authors

  • Zhaohua Chen CFCS, School of Computer Science, Peking University
  • Chang Wang Northwestern University
  • Qian Wang CFCS, School of Computer Science, Peking University
  • Yuqi Pan School of Electronics Engineering and Computer Science, Peking University
  • Zhuming Shi Stony Brook University
  • Zheng Cai Tencent Technology (Shenzhen) Co., Ltd.
  • Yukun Ren Tencent Technology (Shenzhen) Co., Ltd.
  • Zhihua Zhu Tencent Technology (Shenzhen) Co., Ltd.
  • Xiaotie Deng CFCS, School of Computer Science, Peking University CMAR, Institute for Artificial Intelligence, Peking University

DOI:

https://doi.org/10.1609/aaai.v38i9.28816

Keywords:

GTEP: Auctions and Market-Based Systems, GTEP: Game Theory

Abstract

In today's online advertising markets, a crucial requirement for an advertiser is to control her total expenditure within a time horizon under some budget. Among various budget control methods, throttling has emerged as a popular choice, managing an advertiser's total expenditure by selecting only a subset of auctions to participate in. This paper provides a theoretical panorama of a single advertiser's dynamic budget throttling process in repeated second-price auctions. We first establish a lower bound on the regret and an upper bound on the asymptotic competitive ratio for any throttling algorithm, respectively, when the advertiser's values are stochastic and adversarial. Regarding the algorithmic side, we propose the OGD-CB algorithm, which guarantees a near-optimal expected regret with stochastic values. On the other hand, when values are adversarial, we prove that this algorithm also reaches the upper bound on the asymptotic competitive ratio. We further compare throttling with pacing, another widely adopted budget control method, in repeated second-price auctions. In the stochastic case, we demonstrate that pacing is generally superior to throttling for the advertiser, supporting the well-known result that pacing is asymptotically optimal in this scenario. However, in the adversarial case, we give an exciting result indicating that throttling is also an asymptotically optimal dynamic bidding strategy. Our results bridge the gaps in theoretical research of throttling in repeated auctions and comprehensively reveal the ability of this popular budget-smoothing strategy.

Published

2024-03-24

How to Cite

Chen, Z., Wang, C., Wang, Q., Pan, Y., Shi, Z., Cai, Z., Ren, Y., Zhu, Z., & Deng, X. (2024). Dynamic Budget Throttling in Repeated Second-Price Auctions. Proceedings of the AAAI Conference on Artificial Intelligence, 38(9), 9598-9606. https://doi.org/10.1609/aaai.v38i9.28816

Issue

Section

AAAI Technical Track on Game Theory and Economic Paradigms