High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction

Authors

  • Boyu Zhang University of California, Los Angeles Tencent AI Lab
  • Hongliang Yuan Xiaomi Cooperation Tencent AI Lab

DOI:

https://doi.org/10.1609/aaai.v38i7.28527

Keywords:

CV: Low Level & Physics-based Vision, CV: Applications, CV: Computational Photography, Image & Video Synthesis

Abstract

Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods necessitate a substantial time expenditure when rendering at high resolutions due to the physically-based sampling and network inference time burdens. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.

Published

2024-03-24

How to Cite

Zhang, B., & Yuan, H. (2024). High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction. Proceedings of the AAAI Conference on Artificial Intelligence, 38(7), 7006–7014. https://doi.org/10.1609/aaai.v38i7.28527

Issue

Section

AAAI Technical Track on Computer Vision VI