SkeletonGait: Gait Recognition Using Skeleton Maps

Authors

  • Chao Fan Research Institute of Trustworthy Autonomous System, Southern University of Science and Technology Department of Computer Science and Engineering, Southern University of Science and Technology
  • Jingzhe Ma Research Institute of Trustworthy Autonomous System, Southern University of Science and Technology Department of Computer Science and Engineering, Southern University of Science and Technology
  • Dongyang Jin Research Institute of Trustworthy Autonomous System, Southern University of Science and Technology Department of Computer Science and Engineering, Southern University of Science and Technology
  • Chuanfu Shen Research Institute of Trustworthy Autonomous System, Southern University of Science and Technology Department of Computer Science and Engineering, Southern University of Science and Technology The University of Hong Kong
  • Shiqi Yu Research Institute of Trustworthy Autonomous System, Southern University of Science and Technology Department of Computer Science and Engineering, Southern University of Science and Technology

DOI:

https://doi.org/10.1609/aaai.v38i2.27933

Keywords:

CV: Biometrics, Face, Gesture & Pose

Abstract

The choice of the representations is essential for deep gait recognition methods. The binary silhouettes and skeletal coordinates are two dominant representations in recent literature, achieving remarkable advances in many scenarios. However, inherent challenges remain, in which silhouettes are not always guaranteed in unconstrained scenes, and structural cues have not been fully utilized from skeletons. In this paper, we introduce a novel skeletal gait representation named skeleton map, together with SkeletonGait, a skeleton-based method to exploit structural information from human skeleton maps. Specifically, the skeleton map represents the coordinates of human joints as a heatmap with Gaussian approximation, exhibiting a silhouette-like image devoid of exact body structure. Beyond achieving state-of-the-art performances over five popular gait datasets, more importantly, SkeletonGait uncovers novel insights about how important structural features are in describing gait and when they play a role. Furthermore, we propose a multi-branch architecture, named SkeletonGait++, to make use of complementary features from both skeletons and silhouettes. Experiments indicate that SkeletonGait++ outperforms existing state-of-the-art methods by a significant margin in various scenarios. For instance, it achieves an impressive rank-1 accuracy of over 85% on the challenging GREW dataset. The source code is available at https://github.com/ShiqiYu/OpenGait.

Published

2024-03-24

How to Cite

Fan, C., Ma, J., Jin, D., Shen, C., & Yu, S. (2024). SkeletonGait: Gait Recognition Using Skeleton Maps. Proceedings of the AAAI Conference on Artificial Intelligence, 38(2), 1662–1669. https://doi.org/10.1609/aaai.v38i2.27933

Issue

Section

AAAI Technical Track on Computer Vision I