A Reinforcement Learning Badminton Environment for Simulating Player Tactics (Student Abstract)
DOI:
https://doi.org/10.1609/aaai.v37i13.26976Keywords:
Reinforcement Learning, Sports Analytics, Badminton EnvironmentAbstract
Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time matches requires exhaustive costs and cannot be replicated. To test in a safe and reproducible simulator, we focus on turn-based sports and introduce a badminton environment by simulating rallies with different angles of view and designing the states, actions, and training procedures. This benefits not only coaches and players by simulating past matches for tactic investigation, but also researchers from rapidly evaluating their novel algorithms. Our code is available at https://github.com/wywyWang/CoachAI-Projects/tree/main/Strategic%20Environment.Downloads
Published
2023-09-06
How to Cite
Huang, L.-C., Hsueh, N.-Z., Chien, Y.-C., Wang, W.-Y., Wang, K.-D., & Peng, W.-C. (2023). A Reinforcement Learning Badminton Environment for Simulating Player Tactics (Student Abstract). Proceedings of the AAAI Conference on Artificial Intelligence, 37(13), 16232-16233. https://doi.org/10.1609/aaai.v37i13.26976
Issue
Section
AAAI Student Abstract and Poster Program