The Linear Distance Traveling Tournament Problem Allows an EPTAS

Authors

  • Jingyang Zhao University of Electronic Science and Technology of China
  • Mingyu Xiao University of Electronic Science and Technology of China

DOI:

https://doi.org/10.1609/aaai.v37i10.26433

Keywords:

PRS: Scheduling, PRS: Other Foundations of Planning, Routing & Scheduling, PRS: Routing

Abstract

The Traveling Tournament Problem (TTP-k) is a well-known benchmark problem in tournament timetabling and has been extensively studied in the field of AI. In this problem, we are going to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue, minimizing the total distance traveled by all n teams (n is even) under the constraint that each team can have at most k-consecutive home games or away games. The Linear Distance Traveling Tournament Problem (LDTTP-k), where all teams are located on a line, was introduced by Hoshino and Kawarabayashi (AAAI 2012). For LDTTP-3, they gave a 4/3-approximation algorithm for n≡4 (mod 6) teams. In this paper, we show that for any 3≤k=o(∛n), LDTTP-k allows an efficient polynomial-time approximation scheme (EPTAS).

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Published

2023-06-26

How to Cite

Zhao, J., & Xiao, M. (2023). The Linear Distance Traveling Tournament Problem Allows an EPTAS. Proceedings of the AAAI Conference on Artificial Intelligence, 37(10), 12155-12162. https://doi.org/10.1609/aaai.v37i10.26433

Issue

Section

AAAI Technical Track on Planning, Routing, and Scheduling