Towards Optimal Randomized Strategies in Adversarial Example Game

Authors

  • Jiahao Xie College of Computer Science and Technology, Zhejiang University
  • Chao Zhang Advanced Technology Institute, Zhejiang University
  • Weijie Liu Qiushi Academy for Advanced Studies, Zhejiang University College of Computer Science and Technology, Zhejiang University
  • Wensong Bai College of Computer Science and Technology, Zhejiang University Advanced Technology Institute, Zhejiang University
  • Hui Qian College of Computer Science and Technology, Zhejiang University State Key Lab of CAD&CG, Zhejiang University

DOI:

https://doi.org/10.1609/aaai.v37i9.26247

Keywords:

ML: Adversarial Learning & Robustness, ML: Optimization

Abstract

The vulnerability of deep neural network models to adversarial example attacks is a practical challenge in many artificial intelligence applications. A recent line of work shows that the use of randomization in adversarial training is the key to find optimal strategies against adversarial example attacks. However, in a fully randomized setting where both the defender and the attacker can use randomized strategies, there are no efficient algorithm for finding such an optimal strategy. To fill the gap, we propose the first algorithm of its kind, called FRAT, which models the problem with a new infinite-dimensional continuous-time flow on probability distribution spaces. FRAT maintains a lightweight mixture of models for the defender, with flexibility to efficiently update mixing weights and model parameters at each iteration. Furthermore, FRAT utilizes lightweight sampling subroutines to construct a random strategy for the attacker. We prove that the continuous-time limit of FRAT converges to a mixed Nash equilibria in a zero-sum game formed by a defender and an attacker. Experimental results also demonstrate the efficiency of FRAT on CIFAR-10 and CIFAR-100 datasets.

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Published

2023-06-26

How to Cite

Xie, J., Zhang, C., Liu, W., Bai, W., & Qian, H. (2023). Towards Optimal Randomized Strategies in Adversarial Example Game. Proceedings of the AAAI Conference on Artificial Intelligence, 37(9), 10490-10498. https://doi.org/10.1609/aaai.v37i9.26247

Issue

Section

AAAI Technical Track on Machine Learning IV