GenéLive! Generating Rhythm Actions in Love Live!

Authors

  • Atsushi Takada KLab Inc.
  • Daichi Yamazaki KLab Inc.
  • Yudai Yoshida KLab Inc.
  • Nyamkhuu Ganbat KLab Inc.
  • Takayuki Shimotomai KLab Inc.
  • Naoki Hamada KLab Inc.
  • Likun Liu Kyushu University
  • Taiga Yamamoto Kyushu University
  • Daisuke Sakurai Kyushu University

DOI:

https://doi.org/10.1609/aaai.v37i4.25657

Keywords:

APP: Art/Music/Creativity, APP: Entertainment, APP: Games, ML: Deep Generative Models & Autoencoders

Abstract

This article presents our generative model for rhythm action games together with applications in business operation. Rhythm action games are video games in which the player is challenged to issue commands at the right timings during a music session. The timings are rendered in the chart, which consists of visual symbols, called notes, flying through the screen. We introduce our deep generative model, GenéLive!, which outperforms the state-of-the-art model by taking into account musical structures through beats and temporal scales. Thanks to its favorable performance, GenéLive! was put into operation at KLab Inc., a Japan-based video game developer, and reduced the business cost of chart generation by as much as half. The application target included the phenomenal "Love Live!", which has more than 10 million users across Asia and beyond, and is one of the few rhythm action franchises that has led the online era of the genre. In this article, we evaluate the generative performance of GenéLive! using production datasets at KLab as well as open datasets for reproducibility, while the model continues to operate in their business. Our code and the model, tuned and trained using a supercomputer, are publicly available.

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Published

2023-06-26

How to Cite

Takada, A., Yamazaki, D., Yoshida, Y., Ganbat, N., Shimotomai, T., Hamada, N., Liu, L., Yamamoto, T., & Sakurai, D. (2023). GenéLive! Generating Rhythm Actions in Love Live!. Proceedings of the AAAI Conference on Artificial Intelligence, 37(4), 5266-5275. https://doi.org/10.1609/aaai.v37i4.25657

Issue

Section

AAAI Technical Track on Domain(s) of Application