Teaching Reinforcement Learning with Mario: An Argument and Case Study
DOI:
https://doi.org/10.1609/aaai.v25i3.18841Abstract
Integrating games into the computer science curriculum has been gaining acceptance in recent years, particularly when used to improve student engagement in introductory courses. This paper argues that games can also be useful in upper level courses, such as general artificial intelligence and machine learning. We provide a case study of using a Mario game in a machine learning class to provide one successful data point where both content-specific and general learning outcomes were successfully achieved
Downloads
Published
2021-10-01
How to Cite
Taylor, M. (2021). Teaching Reinforcement Learning with Mario: An Argument and Case Study. Proceedings of the AAAI Conference on Artificial Intelligence, 25(3), 1737–1742. https://doi.org/10.1609/aaai.v25i3.18841
Issue
Section
EAAI Symposium: Full Papers