Teaching Artificial Intelligence and Robotics Via Games

Authors

  • Daniel Wong University of Southern California
  • Ryan Zink University of Southern California
  • Sven Koenig University of Southern California

DOI:

https://doi.org/10.1609/aaai.v24i3.18836

Abstract

The Department of Computer Science at the University of Southern California recently created two new degree programs, namely a Bachelor's Program in Computer Science (Games) and a Master's Program in Computer Science (Game Development). In this paper, we discuss two projects that use games as motivator. First, the Computer Games in the Classroom Project develops stand-alone projects on standard artificial intelligence topics that use video-game technology to motivate the students but do not require the students to use game engines. Second, the Pinball Project develops the necessary hardware and software to enable students to learn concepts from robotics by developing games on actual pinball machines.

 

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Published

2010-07-15

How to Cite

Wong, D., Zink, R., & Koenig, S. (2010). Teaching Artificial Intelligence and Robotics Via Games. Proceedings of the AAAI Conference on Artificial Intelligence, 24(3), 1917-1918. https://doi.org/10.1609/aaai.v24i3.18836