Modeling Expert Knowledge in a Heuristic-Based Gin Rummy Agent
Keywords:Gin Rummy, Game Playing, Expert Systems, Games With Incomplete Information, Heuristic-Based Model
AbstractWe developed a heuristic-based reflex agent, Tonic, for the EAAI 2021 Undergraduate Research Challenge, which tasks competitors to create an autonomous player to play the card game gin rummy. Tonic's heuristics originate in expert knowledge and inform decision making for the three actions comprising a turn: drawing a card, discarding a card, and deciding when to knock. However, because these strategies are based in human intuition, there is often a lack of specificity to directly model them as algorithms. We developed parameterized models describing that intuition based on factors such as the number of turns played and an estimation of the opponent hand. To hone their performance, we conducted both manual analysis and parameter optimization (grid search) using self-play and play against a simple baseline agent. These heuristic models enable Tonic to win against the baseline agent at least 68% of the time.
How to Cite
Larkin, S., Collicott, W., & Hiebel, J. (2021). Modeling Expert Knowledge in a Heuristic-Based Gin Rummy Agent. Proceedings of the AAAI Conference on Artificial Intelligence, 35(17), 15577-15582. Retrieved from https://ojs.aaai.org/index.php/AAAI/article/view/17834
EAAI Symposium: Full Papers