Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces


  • Garrett Warnell U.S. Army Research Laboratory
  • Nicholas Waytowich U.S. Army Research Laboratory
  • Vernon Lawhern U.S. Army Research Laboratory
  • Peter Stone The University of Texas at Austin



While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot oftraining data. One way to increase the speed at which agent sare able to learn to perform tasks is by leveraging the input of human trainers. Although such input can take many forms, real-time, scalar-valued feedback is especially useful in situations where it proves difficult or impossible for humans to provide expert demonstrations. Previous approaches have shown the usefulness of human input provided in this fashion (e.g., the TAMER framework), but they have thus far not considered high-dimensional state spaces or employed the use of deep learning. In this paper, we do both: we propose DeepTAMER, an extension of the TAMER framework that leverages the representational power of deep neural networks inorder to learn complex tasks in just a short amount of time with a human trainer. We demonstrate Deep TAMER’s success by using it and just 15 minutes of human-provided feedback to train an agent that performs better than humans on the Atari game of Bowling - a task that has proven difficult for even state-of-the-art reinforcement learning methods.




How to Cite

Warnell, G., Waytowich, N., Lawhern, V., & Stone, P. (2018). Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces. Proceedings of the AAAI Conference on Artificial Intelligence, 32(1).



AAAI Technical Track: Human-AI Collaboration