PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles

Authors

  • Nicholas Sohre University of Minnesota
  • Moses Adeagbo University of Minnesota
  • Nathaniel Helwig University of Minnesota
  • Sofia Lyford-Pike University of Minnesota
  • Stephen Guy University of Minnesota

Keywords:

Artificial Intelligence, Games, Interactive Entertainment, Machine Learning, Heuristic Optimization, Graphics, Animation

Abstract

Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e.g., very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.

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Published

2018-04-25

How to Cite

Sohre, N., Adeagbo, M., Helwig, N., Lyford-Pike, S., & Guy, S. (2018). PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles. Proceedings of the AAAI Conference on Artificial Intelligence, 32(1). Retrieved from https://ojs.aaai.org/index.php/AAAI/article/view/11431

Issue

Section

AAAI Technical Track: Game Playing and Interactive Entertainment