Tractable Algorithms for Approximate Nash Equilibria in Generalized Graphical Games with Tree Structure

Authors

  • Luis Ortiz University of Michigan - Dearborn
  • Mohammad Irfan Bowdoin College

DOI:

https://doi.org/10.1609/aaai.v31i1.10602

Keywords:

game theory, Nash equilibria, approximation algorithms, graphical games, polymatrix games

Abstract

We provide the first fully polynomial time approximation scheme (FPTAS) for computing an approximate mixed-strategy Nash equilibrium in graphical multi-hypermatrix games (GMhGs), which are generalizations of normal-form games, graphical games, graphical polymatrix games, and hypergraphical games. Computing an exact mixed-strategy Nash equilibria in graphical polymatrix games is PPAD complete and thus generally believed to be intractable. In contrast, to the best of our knowledge, we are the first to establish an FPTAS for tree polymatrix games as well as tree graphical games when the number of actions is bounded by a constant. As a corollary, we give a quasi-polynomial time approximation scheme (quasi-PTAS) when the number of actions is bounded by a logarithm of the number of players.

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Published

2017-02-10

How to Cite

Ortiz, L., & Irfan, M. (2017). Tractable Algorithms for Approximate Nash Equilibria in Generalized Graphical Games with Tree Structure. Proceedings of the AAAI Conference on Artificial Intelligence, 31(1). https://doi.org/10.1609/aaai.v31i1.10602

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms