The Efficiency of the HyperPlay Technique Over Random Sampling

Authors

  • Michael Schofield University of New South Wales
  • Michael Thielscher University of New South Wales

DOI:

https://doi.org/10.1609/aaai.v31i1.10559

Keywords:

General Game Playing, Imperfect Information, Security Games, Information Set Sampling

Abstract

We show that the HyperPlay technique, which maintains a bag of updatable models for sampling an imperfect-information game, is more efficient than taking random samples of play sequences. Also, we demonstrate that random sampling may become impossible under the practical constraints of a game. We show the HyperPlay sample can become biased and not uniformly distributed across an information set and present a remedy for this bias, showing the impact on game results for biased and unbiased samples. We extrapolate the use of the technique beyond General Game Playing and in particular for enhanced security games with in-game percepts to facilitate a flexible defense response.

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Published

2017-02-10

How to Cite

Schofield, M., & Thielscher, M. (2017). The Efficiency of the HyperPlay Technique Over Random Sampling. Proceedings of the AAAI Conference on Artificial Intelligence, 31(1). https://doi.org/10.1609/aaai.v31i1.10559

Issue

Section

AAAI Technical Track: Game Playing and Interactive Entertainment