Nested Monte Carlo Search for Two-Player Games

Authors

  • Tristan Cazenave Université Paris-Dauphine
  • Abdallah Saffidine The University of New South Wales
  • Michael Schofield The University of New South Wales
  • Michael Thielscher The University of New South Wales

DOI:

https://doi.org/10.1609/aaai.v30i1.10073

Abstract

The use of the Monte Carlo playouts as an evaluation function has proved to be a viable, general technique for searching intractable game spaces. This facilitate the use of statistical techniques like Monte Carlo Tree Search (MCTS), but is also known to require significant processing overhead. We seek to improve the quality of information extracted from the Monte Carlo playout in three ways. Firstly, by nesting the evaluation function inside another evaluation function; secondly, by measuring and utilising the depth of the playout; and thirdly, by incorporating pruning strategies that eliminate unnecessary searches and avoid traps. Our experimental data, obtained on a variety of two-player games from past General Game Playing (GGP) competitions and others, demonstrate the usefulness of these techniques in a Nested Player when pitted against a standard, optimised UCT player.

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Published

2016-02-21

How to Cite

Cazenave, T., Saffidine, A., Schofield, M., & Thielscher, M. (2016). Nested Monte Carlo Search for Two-Player Games. Proceedings of the AAAI Conference on Artificial Intelligence, 30(1). https://doi.org/10.1609/aaai.v30i1.10073

Issue

Section

Technical Papers: Heuristic Search and Optimization