From Duels to Battlefields: Computing Equilibria of Blotto and Other Games

Authors

  • AmirMahdi Ahmadinejad Stanford University
  • Sina Dehghani University of Maryland
  • MohammadTaghi Hajiaghay University of Maryland
  • Brendan Lucier Microsoft Research
  • Hamid Mahini University of Maryland
  • Saeed Seddighin University of Maryland

DOI:

https://doi.org/10.1609/aaai.v30i1.10036

Keywords:

Blotto, Dueling Games, Nash Equilibrium

Abstract

We study the problem of computing Nash equilibria of zero-sum games.Many natural zero-sum games have exponentially many strategies, but highly structured payoffs. For example, in the well-studied Colonel Blotto game (introduced by Borel in 1921), players must divide a pool of troops among a set of battlefields with the goal of winning (i.e., having more troops in) a majority. The Colonel Blotto game is commonly used for analyzing a wide range of applications from the U.S presidential election, to innovative technology competitions, toadvertisement, to sports.However, because of the size of the strategy space, standard methods for computing equilibria of zero-sum games fail to be computationally feasible.Indeed, despite its importance, only few solutions for special variants of the problem are known. In this paper we show how to compute equilibria of Colonel Blotto games. Moreover, our approach takes the form of a general reduction: to find a Nash equilibrium of a zero-sum game, it suffices to design a separation oracle for the strategy polytope of any bilinear game that is payoff-equivalent. We then apply this technique to obtain the first polytime algorithms for a variety of games. In addition to Colonel Blotto, we also show how to compute equilibria in an infinite-strategy variant called the General Lotto game; this involves showing how to prune the strategy space to a finite subset before applying our reduction. We also consider the class of dueling games, first introduced by Immorlica et al. (2011). We show that our approach provably extends the class of dueling games for which equilibria can be computed: we introduce a new dueling game, the matching duel, on which prior methods fail to be computationally feasible but upon which our reduction can be applied.

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Published

2016-02-21

How to Cite

Ahmadinejad, A., Dehghani, S., Hajiaghay, M., Lucier, B., Mahini, H., & Seddighin, S. (2016). From Duels to Battlefields: Computing Equilibria of Blotto and Other Games. Proceedings of the AAAI Conference on Artificial Intelligence, 30(1). https://doi.org/10.1609/aaai.v30i1.10036

Issue

Section

Technical Papers: Game Theory and Economic Paradigms