RoboCup: A Challenge Problem for AI


  • Hiroaki Kitano
  • Minoru Asada
  • Yasuo Kuniyoshi
  • Itsuki Noda
  • Eiichi Osawa
  • Hitoshi Matsubara



The Robot World-Cup Soccer (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. The first RoboCup competition will be held at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, Japan. A robot team must actually perform a soccer game, incorporating various technologies, including design principles of autonomous agents, multiagent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor fusion. RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment. Although RoboCup's final target is a world cup with real robots, RoboCup offers a software platform for research on the software aspects of RoboCup. This article describes technical challenges involved in RoboCup, rules, and the simulation environment.




How to Cite

Kitano, H., Asada, M., Kuniyoshi, Y., Noda, I., Osawa, E., & Matsubara, H. (1997). RoboCup: A Challenge Problem for AI. AI Magazine, 18(1), 73.